17 |
Be gone, abomination! |
Dice |
0 |
696 |
9.2 |
7 |
15 |
Best free character generator I've seen |
GURPS Character Sheet |
0 |
673 |
10.9 |
1 |
29 |
All hail the bell curve |
Fudge Dice |
1 |
468 |
9.8 |
5 |
21 |
This makes no sense, but it's fun! |
B2: The Keep on the Borderlands |
0.05 |
827 |
12.6 |
3 |
13 |
Read the Entire Run, Space Gamer #38 |
The Space Gamer (Issue 38 - Apr 1981) |
0 |
1335 |
10.7 |
1 |
13 |
Read the Entire Run, Space Gamer #37 |
The Space Gamer (Issue 37 - Mar 1981) |
0 |
995 |
10.5 |
1 |
7 |
Doubling the number of spells in one fell swoop |
GURPS Grimoire |
0 |
1210 |
12.0 |
0 |
12 |
Revising the beast, part 3 |
GURPS Compendium II |
0 |
807 |
11.6 |
0 |
8 |
Revising the beast, part 2 |
GURPS Compendium I |
0 |
758 |
11.7 |
0 |
11 |
Revising the beast, part 1 |
GURPS Basic Set (Third Edition - Revised) |
0 |
1037 |
13.6 |
0 |
8 |
Read the Entire Run, Space Gamer #36 |
The Space Gamer (Issue 36 - Feb 1981) |
0 |
999 |
10.1 |
4 |
9 |
Read the Entire Run, Space Gamer #35 |
The Space Gamer (Issue 35 - Jan 1981) |
0 |
1209 |
10.9 |
1 |
12 |
The best background material ever written for Fantasy Role Play i … |
Realm of Chaos: The Lost and the Damned |
1 |
1142 |
11.7 |
3 |
19 |
The best background material ever written for Fantasy Role Play i … |
Realm of Chaos: Slaves to Darkness |
0 |
742 |
11.0 |
7 |
9 |
Read the Entire Run, Space Gamer #34 |
The Space Gamer (Issue 34 - Dec 1980) |
0 |
951 |
10.6 |
0 |
13 |
Read the Entire Run, Space Gamer #33 |
The Space Gamer (Issue 33 - Nov 1980) |
0 |
946 |
9.6 |
0 |
12 |
Short, sweet, and complete |
GURPS Ice Age |
0 |
858 |
12.9 |
2 |
10 |
GURPS meets Pulp |
GURPS Cliffhangers |
0 |
1239 |
12.0 |
4 |
14 |
Maybe the most difficult genre to do well |
GURPS Martial Arts |
0 |
1130 |
12.6 |
3 |
16 |
A gritty and realistic look at two romanticized eras |
GURPS Swashbucklers (First Edition) |
0 |
1122 |
12.4 |
0 |
12 |
Rules everyone needs for maximum happiness -- The Computer |
Acute Paranoia |
0 |
845 |
12.0 |
1 |
12 |
This makes the game more perfect, citizen -- The Computer |
Paranoia GameMaster Screen |
0 |
627 |
11.7 |
2 |
17 |
GURPS Low-Tech (Second Edition), Part One |
GURPS Low-Tech |
0 |
1160 |
11.5 |
14 |
26 |
From the beginning -- G1: Steading of the Hill Giant Chief |
G1: Steading of the Hill Giant Chief |
0 |
811 |
13.0 |
2 |
12 |
Read the Entire Run — issue #2 |
The Space Gamer (Issue 2 - 1975) |
1 |
691 |
12.8 |
3 |
18 |
A sure-fire path to a Total Party Kill |
G2: The Glacial Rift of the Frost Giant Jarl |
0 |
878 |
13.1 |
2 |
9 |
Read the Entire Run — issue #3 |
The Space Gamer (Issue 3 - 1975) |
0 |
628 |
10.3 |
0 |
21 |
Gary Gygax's first epic in only 16 pages |
G3: Hall of the Fire Giant King |
0 |
837 |
11.7 |
3 |
12 |
A slog across the countryside to take on a poorly prepared mage |
Final Challenge |
0.26 |
459 |
10.1 |
0 |
17 |
Liches and Trolls and Bugbears, oh my! |
D1: Descent into the Depths of the Earth |
0 |
748 |
9.6 |
1 |
8 |
Read the Entire Run, Space Gamer #4 |
The Space Gamer (Issue 4 - 1976) |
0 |
564 |
11.2 |
1 |
11 |
Revisiting an old friend |
GURPS Magic |
1 |
809 |
11.4 |
2 |
28 |
More fun than should be legal with a 14-month-old |
Peek-a-Boo |
7 |
725 |
10.9 |
3 |
11 |
Read the Entire Run, Space Gamer #5 |
The Space Gamer (Issue 5 - Mar 1976) |
0 |
617 |
10.7 |
2 |
10 |
How high is your party's IQ? |
D2: Shrine of the Kuo-Toa |
0 |
683 |
10.0 |
0 |
10 |
Read the Entire Run, Space Gamer #6 |
The Space Gamer (Issue 6 - Jun 1976) |
1 |
649 |
10.8 |
3 |
7 |
Read the Entire Run, Space Gamer #7 |
The Space Gamer (Issue 7 - Aug 1976) |
0 |
805 |
10.2 |
2 |
29 |
Gary Gygax's Masterpiece |
D3: Vault of the Drow |
2 |
1143 |
11.4 |
3 |
8 |
Read the Entire Run, Space Gamer #8 |
The Space Gamer (Issue 8 - Oct 1976) |
0 |
856 |
11.6 |
0 |
11 |
A really short review of a really short book |
Dinky Dungeons |
0.05 |
715 |
10.0 |
0 |
18 |
An interesting afterthought |
Q1: Queen of the Demonweb Pits |
2 |
1120 |
11.6 |
9 |
12 |
Read the Entire Run, Space Gamer #9 |
The Space Gamer (Issue 9 - Dec 1976) |
0 |
655 |
10.4 |
5 |
15 |
Read the Entire Run, Space Gamer #10 |
The Space Gamer (Issue 10 - Feb 1977) |
0 |
760 |
10.1 |
6 |
9 |
I'll take Philosophy for 200, Alex. |
GURPS Low-Tech Companion 1: Philosophers and Kings |
0 |
560 |
11.4 |
2 |
20 |
Why wasn't this in the main book? No really, why the f*ck isn't t … |
GURPS Low-Tech Companion 2: Weapons and Warriors |
0.05 |
901 |
10.4 |
7 |
13 |
As promised, one long rant with a review included too! |
GURPS Low-Tech Companion 3: Daily Life and Economics |
0 |
1982 |
10.6 |
2 |
9 |
Things like this work fine as PDF only |
GURPS Low-Tech: Instant Armor |
0.25 |
468 |
11.7 |
0 |
18 |
Stars Like Ash |
Ashen Stars |
3 |
1264 |
12.5 |
5 |
10 |
Read the Entire Run, Space Gamer #11 |
The Space Gamer (Issue 11 - Apr 1977) |
0 |
754 |
9.1 |
2 |
10 |
Flowcharts for wizards! |
GURPS Magic Spell Charts |
0 |
567 |
8.4 |
1 |
11 |
Read the Entire Run, Space Gamer #12 |
The Space Gamer (Issue 12 - Jul 1977) |
0.5 |
902 |
9.9 |
1 |
14 |
Another great freebie |
GURPS Combat Cards |
0.05 |
356 |
7.0 |
3 |
14 |
Read the Entire Run, Space Gamer #13 |
The Space Gamer (Issue 13 - Sep 1977) |
0 |
783 |
11.1 |
6 |
8 |
Another GURPS Freebie worth downloading |
GURPS Skill Categories |
0 |
316 |
10.7 |
2 |
13 |
Read the Entire Run, Space Gamer #14 |
The Space Gamer (Issue 14 - Nov 1977) |
0 |
757 |
9.7 |
0 |
19 |
The most important official GURPS freebie |
GURPS Lite |
0 |
1193 |
11.5 |
7 |
13 |
Read the Entire Run, Space Gamer #15 |
The Space Gamer (Issue 15 - Jan 1978) |
0.55 |
928 |
10.0 |
2 |
16 |
GURPS 0th edition |
Man to Man |
1.25 |
2099 |
11.9 |
4 |
10 |
Read the Entire Run, Space Gamer #16 |
The Space Gamer (Issue 16 - Mar 1978) |
0 |
864 |
10.1 |
0 |
18 |
So I have $100 burning a hole in my pocket. Is this worth it? Par … |
TSR Silver Anniversary Collector's Edition |
0 |
678 |
11.7 |
0 |
14 |
An incomplete masterwork by design |
GURPS Basic Set (First Edition) |
0.25 |
1237 |
11.7 |
6 |
13 |
The first and most important GURPS supplement |
GURPS Fantasy (First Edition) |
0.25 |
1462 |
10.5 |
13 |
23 |
Mostly Harmless |
Dark Dungeons |
1 |
981 |
10.4 |
14 |
13 |
Read the Entire Run, Space Gamer #17 |
The Space Gamer (Issue 17 - May 1978) |
0 |
1008 |
10.1 |
1 |
11 |
Evolution in Action |
GURPS Basic Set (Second Edition) |
0 |
563 |
11.5 |
3 |
11 |
Stretching the system just a little |
GURPS Horror (First Edition) |
0 |
803 |
10.8 |
0 |
11 |
A watershed moment |
GURPS Japan |
0 |
843 |
12.0 |
6 |
16 |
Perhaps the greatest understatement in all of role playing. |
GURPS Ultra-Lite |
1 |
547 |
8.8 |
4 |
13 |
The most ambitious RPG book ever |
GURPS Space (First Edition) |
0 |
1239 |
10.5 |
5 |
11 |
Read the Entire Run, Space Gamer #18 |
The Space Gamer (Issue 18 - Jul 1978) |
0 |
709 |
10.5 |
7 |
11 |
A solid, lasting foundation. |
GURPS Basic Set (Third Edition) |
1 |
996 |
12.1 |
1 |
16 |
It's far too short |
GURPS Bestiary |
0 |
1005 |
12.3 |
1 |
10 |
Read the Entire Run, Space Gamer #19 |
The Space Gamer (Issue 19 - Sep 1978) |
0 |
794 |
9.8 |
3 |
15 |
The same, but different |
GDQ 1-7: Queen of the Spiders |
0 |
939 |
13.6 |
2 |
13 |
Read the Entire Run, Space Gamer #20 |
The Space Gamer (Issue 20 - Nov 1978) |
0 |
843 |
10.9 |
2 |
21 |
Death Trap or ... Cake Walk? |
S1: Tomb of Horrors |
0 |
1020 |
10.4 |
0 |
14 |
The original benchmark for campaign boxed sets |
World of Greyhawk (2nd Edition) |
0 |
717 |
12.3 |
2 |
15 |
Breaking the system |
GURPS Supers |
0 |
1436 |
10.2 |
2 |
13 |
A sentimental favorite |
B1: In Search of the Unknown |
0 |
733 |
10.2 |
2 |
13 |
Read the Entire Run, Space Gamer #21 |
The Space Gamer (Issue 21 - Jan 1979) |
1 |
910 |
11.5 |
0 |
7 |
A bold step forward ... but does it work? |
GURPS High-Tech (First Edition) |
0 |
722 |
10.1 |
2 |
8 |
Making it easier to convert! |
GURPS Update (2nd edition) |
0 |
483 |
10.9 |
0 |
15 |
Read the Entire Run, Space Gamer #22 |
The Space Gamer (Issue 22 - Mar 1979) |
0 |
746 |
9.9 |
5 |
21 |
Priceless even if you have them all |
Dragon Magazine Archive |
0 |
676 |
9.2 |
10 |
14 |
Read the Entire Run, Space Gamer #23 |
The Space Gamer (Issue 23 - May 1979) |
0 |
867 |
9.8 |
1 |
20 |
Read the Entire Run, Space Gamer #24 |
The Space Gamer (Issue 24 - Sep 1979) |
0 |
886 |
10.6 |
8 |
17 |
Read the Entire Run, Space Gamer #25 |
The Space Gamer (Issue 25 - Nov 1979) |
0 |
1106 |
10.9 |
3 |
15 |
Read the Entire Run, Space Gamer #26 |
The Space Gamer (Issue 26 - Jan 1980) |
0.1 |
1525 |
10.3 |
5 |
10 |
The first GURPS reissue that's absolutely critical |
GURPS Magic (First Edition) |
0 |
941 |
10.4 |
0 |
13 |
GURPS looks at the near future and beyond |
GURPS Ultra-Tech (First Edition) |
0 |
919 |
11.5 |
1 |
25 |
A fantastic book that almost killed the company |
GURPS Cyberpunk |
0 |
883 |
11.2 |
0 |
14 |
Read the Entire Run, Space Gamer #27 |
The Space Gamer (Issue 27 - Mar 1980) |
1 |
1362 |
11.4 |
1 |
13 |
Read the Entire Run, Space Gamer #28 |
The Space Gamer (Issue 28 - May 1980) |
0 |
992 |
10.9 |
0 |
21 |
The glue that held GURPS together |
Roleplayer |
0 |
853 |
13.2 |
0 |
12 |
Read the Entire Run, Space Gamer #29 |
The Space Gamer (Issue 29 - Jul 1980) |
0 |
948 |
10.1 |
3 |
12 |
Read the Entire Run, Space Gamer #30 |
The Space Gamer (Issue 30 - Aug 1980) |
0 |
1000 |
10.5 |
5 |
14 |
Read the Entire Run, Space Gamer #31 |
The Space Gamer (Issue 31 - Sep 1980) |
0.02 |
1017 |
10.6 |
8 |
12 |
Read the Entire Run, Space Gamer #32 |
The Space Gamer (Issue 32 - Oct 1980) |
0 |
1116 |
10.3 |
1 |
31 |
The boxed set that set the standard |
Dungeons & Dragons Basic Set (First Edition) |
5 |
1172 |
12.6 |
5 |
18 |
Thumb this review, citizen, or face summary execution -- The Comp … |
Paranoia |
0 |
1712 |
12.0 |
1 |