Games:Party cards
From Stiki
In December 2005 I ran a costumed cocktail party where the theme was board games. In preparation, I had a mock set-up of Betrayal at House on the Hill on the living room table, designed to model my flat's layout as closely as possible. Then within the flat I had a few giant fake Betrayal at House on the Hill game cards, some of which were hidden.
| Card type | Name | Description | Effect | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Event | ANCIENT BOX | Curious, you open the box to see what's inside. But as you pull open the lid, something jumps out... | You must attempt a Knowledge roll:
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| Omen | ZEBRA | A green-maned zebra stands smiling at you, incongruously. Unnervingly it follows you. | Gain 1 Speed and 1 Might now. Lose 1 Speed and 1 Might if you lose custody of the Zebra. This omen can’t be dropped, traded, or stolen. | ||||||||||
| Event | FORBIDDEN TEXTS | You open the boxes to find a vast array of books with strange titles. You pull one out at random and try to read the foreign characters. Slowly strange words form in your head. | You must attempt a Sanity roll:
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| Event | MEDICINE CABINET | You open a cupboard to find a collection of assorted toiletries and medication. You hope that the labels are accurate. | Once during your turn, you can attempt a Knowledge roll to heal yourself or another explorer in this room:
You can't raise a trait above its starting value with the Medicine Cabinet. | ||||||||||
| Item | FENCING KIT | A sword would be useful in a fight. But surely there's nothing here to fight. Is there? | You roll 1 additional die (maximum of 8 dice) when making a Might attack with this weapon. You can't use another weapon while you're using this one. | ||||||||||
| Event | IRON NINJA | In a flash of steam, a mysterious figure in black appears and challenges you to a battle of endurance. | You must attempt a Might roll:
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| Event | SPICE CUPBOARD | The smell is wonderful. Maybe you should taste some to find out what they are. | Once during your turn you can roll 2 dice:
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| Item | INVISIBLE CABBAGE | You know the cabbage is invisible, because you can't see it. | Lose 1 Sanity now. Gain 1 Sanity if you lose the Cabbage. This item can't be dropped. |

